
Aaron Estrada
About the instructor
Aaron Estrada is a VFX and animation veteran with 20 years of experience, 14 feature film credits and several TV and location based entertainment credits.
IMDB: http://www.imdb.com/name/nm0261785
Linked-In: https://www.linkedin.com/in/aaronestrada
Praise from former students: http://www.learnvfx.com/praise.html
COURSE DESCRIPTION
Learn Digital Compositing and NukeX using professional grade media and digital assets.
There are two free lessons you can try with no commitment. Register for free.
Once you decide to buy the rest of the course or a bundle, there is a full satisfaction money back guarantee. If you complete the course and don't think it was worth every penny, you can request a refund. There is zero risk. You have nothing to lose by signing up.
Compositing is the art and science of combining multiple images into a single seamless result. It's one of the cornerstones of Visual Effects and one of the most important skills every budding Visual Effects artist should get exposure to. While compositing can be useful almost entirely by itself, nothing beats manipulating the pixels of the final image directly, the skills learned in composting can be transferred to shader/surface creation and other C.G. creation specialties. Having a firm grasp of compositing will make you stand out in a pool of generalists. If you find you really love it you can continue to practice and master the art.
Nuke is arguably the most powerful compositing software package on the market, and the current de-facto industry standard. It's safe to say that if you do not know Nuke, you will have a very difficult time getting a job as a Feature or Television compositing artist.
NK101 is designed to teach students both compositing and Nuke at a high level regardless of previous compositing experience. Using Nuke as our playground for exploration, we start at the beginning and cover every aspect of modern compositing, step by step. If you are new to Nuke or Compositing, this is where you should start.
Each lesson covers practical aspects of Digital Compositing Theory and its application in Nuke. The lesson ends with a practical tutorial / assignment, where students may practice the skills demonstrated in the lecture.
All students may contact me directly or via the student and alumni forum. You'll receive instructions via email on how to sign up for the forum after you enroll.
NK101 includes approximately 16 hours of video training. Please also allot 3-4 hours per lesson for completing the assignments.
After completing all the lessons, students may take a quick quiz at the end of the course to receive a Certificate of Completion.
If you intend to continue your journey beyond the basics, consider purchasing the nk101 and nk201 bundle below and save compared to purchasing them individually.
Course Contents
Course Curriculum
- Getting Nuke FREE PREVIEW
- Digital Images and Colorspace FREE PREVIEW
- How Compositing Works FREE PREVIEW
- Intro to the Nuke UI FREE PREVIEW
- Working with Nodes FREE PREVIEW
- Expressions and Clones FREE PREVIEW
- The Viewer FREE PREVIEW
- Intro to Roto Node Part 1 FREE PREVIEW
- Intro to Roto Node Part 2 FREE PREVIEW
- Using the Project Automation FREE PREVIEW
- Assignment Overview FREE PREVIEW
- Lesson 1 Course Notes FREE PREVIEW
- Lesson 1 Project Assets FREE PREVIEW
- Roto Node Part 1
- Roto Node Part 2
- Roto Node Part 3
- RotoPaint Node Part 1
- RotoPaint Node Part 2
- RotoPaint Node Part 3
- Managing the Bounding Box Part 1
- Managing the Bounding Box Part 2
- Additive Compositing Assignment Part 1
- Additive Compositing Assignment Part 2
- Additive Compositing Assignment Part 3
- Additive Compositing Assignment Part 4
- Additive Compositing Extra Example
- Lesson 3 Course Notes
- Lesson 3 Project Assets
- Hand-rolled Channel Keyer
- Hand-rolled Luma Keyer
- Hand-rolled Color Difference Keyer
- Hand-rolled 3D and User Knobs
- Hue Keyer and Hue Correct
- Assignment Hand-rolled Matte Comp Part 1
- Assignment Hand-rolled Matte Comp Part 2
- Lesson 4 Course Notes
- Assignment Hand-rolled Matte Comp Part 3
- Lesson 4 Project Assets
- Intro to Tile Worlds and Panoramas FREE PREVIEW
- FOV and Lens Distortion FREE PREVIEW
- Using the LensDistortion Node FREE PREVIEW
- Getting Lens and Camera Info from Metadata FREE PREVIEW
- Determining FOV using the CameraTracker Node FREE PREVIEW
- 3D Navigation in the Viewer FREE PREVIEW
- Setting up a Tile World FREE PREVIEW
- Tile World with Moving Tiles Breakdown FREE PREVIEW
- Tips for shooting panoroamas FREE PREVIEW
- External Video: Finding a lens nodal point and shooting panoramas FREE PREVIEW
- External Video: Make a hand-held 360x180 panorama in 3 min FREE PREVIEW
- External Video: Homemade Panorama head tripod FREE PREVIEW
- Lesson 7 Course Notes FREE PREVIEW
- Lesson 7 Project Assets FREE PREVIEW
- How Reprojection Works
- Create and Edit Geometry
- 3D Shaders, Lighting and ScanlineRender
- Grouping and Transforming 3D Geo
- 3D Match Moving in Camera Tracker
- 3D Match Moving: Validating the MM
- 3D Match Moving CameraProject and UV Render
- Reprojection Setup Part 1
- Reprojection Setup Part 2
- ModelBuilder Part 1
- ModelBuilder Part 2
- Lesson 8 Course Notes
- Lesson 8 Project Assets