NK101
16 hours of Beginner level Nuke Video training
Learn Digital Compositing and NukeX using professional grade media and digital assets.
There are two free lessons you can try with no commitment. Register for free.
Once you decide to buy the rest of the course or a bundle, there is a full satisfaction money back guarantee. If you complete the course and don't think it was worth every penny, you can request a refund. There is zero risk. You have nothing to lose by signing up.
Compositing is the art and science of combining multiple images into a single seamless result. It's one of the cornerstones of Visual Effects and one of the most important skills every budding Visual Effects artist should get exposure to. While compositing can be useful almost entirely by itself, nothing beats manipulating the pixels of the final image directly, the skills learned in composting can be transferred to shader/surface creation and other C.G. creation specialties. Having a firm grasp of compositing will make you stand out in a pool of generalists. If you find you really love it you can continue to practice and master the art.
Nuke is arguably the most powerful compositing software package on the market, and the current de-facto industry standard. It's safe to say that if you do not know Nuke, you will have a very difficult time getting a job as a Feature or Television compositing artist.
NK101 is designed to teach students both compositing and Nuke at a high level regardless of previous compositing experience. Using Nuke as our playground for exploration, we start at the beginning and cover every aspect of modern compositing, step by step. If you are new to Nuke or Compositing, this is where you should start.
Each lesson covers practical aspects of Digital Compositing Theory and its application in Nuke. The lesson ends with a practical tutorial / assignment, where students may practice the skills demonstrated in the lecture.
All students may contact me directly or via the student and alumni forum. You'll receive instructions via email on how to sign up for the forum after you enroll.
NK101 includes approximately 16 hours of video training. Please also allot 3-4 hours per lesson for completing the assignments.
After completing all the lessons, students may take a quick quiz at the end of the course to receive a Certificate of Completion.
If you intend to continue your journey beyond the basics, consider purchasing the nk101 and nk201 bundle below and save compared to purchasing them individually.
Aaron Estrada
Getting Nuke
FREE PREVIEWDigital Images and Colorspace
FREE PREVIEWHow Compositing Works
FREE PREVIEWIntro to the Nuke UI
FREE PREVIEWWorking with Nodes
FREE PREVIEWExpressions and Clones
FREE PREVIEWThe Viewer
FREE PREVIEWIntro to Roto Node Part 1
FREE PREVIEWIntro to Roto Node Part 2
FREE PREVIEWUsing the Project Automation
FREE PREVIEWAssignment Overview
FREE PREVIEWLesson 1 Course Notes
FREE PREVIEWLesson 1 Project Assets
FREE PREVIEWColor Manipulations Intro
Color Manipulations Reverse
Color Manipulations Notes
Pixel Filters
Merge Modes
Pixel Transforms
Tutorial Part 1 Corner Pinning
Tutorial Part 2 Paint Fix
Tutorial Part 3 Final Touches
Completed Tutorial Example Output
Lesson 2 Course Notes
Lesson 2 Project Assets
Roto Node Part 1
Roto Node Part 2
Roto Node Part 3
RotoPaint Node Part 1
RotoPaint Node Part 2
RotoPaint Node Part 3
Managing the Bounding Box Part 1
Managing the Bounding Box Part 2
Additive Compositing Assignment Part 1
Additive Compositing Assignment Part 2
Additive Compositing Assignment Part 3
Additive Compositing Assignment Part 4
Additive Compositing Extra Example
Lesson 3 Course Notes
Lesson 3 Project Assets
Hand-rolled Channel Keyer
Hand-rolled Luma Keyer
Hand-rolled Color Difference Keyer
Hand-rolled 3D and User Knobs
Hue Keyer and Hue Correct
Assignment Hand-rolled Matte Comp Part 1
Assignment Hand-rolled Matte Comp Part 2
Assignment Hand-rolled Matte Comp Part 3
Lesson 4 Course Notes
Lesson 4 Project Assets
Soft Matte / Core Matte Technique
Detail Mattes
Despill and BG
Color Match
Final Touches
Lesson 5 Example Output
Lesson 5 Course Notes
Lesson 5 Project Assets
UberUnspill Part 1
UberUnspill Part 2
PlanarTracker
Tutorial: Green Screen, 2D Tracking, G-Mattes & Expression Linking
FREE PREVIEWTwo Point Tracker Simple Virtual Set Part 1
Two Point Tracker Simple Virtual Set Part 2
Lesson 6 Course Notes
Lesson 6 Project Assets
Intro to Tile Worlds and Panoramas
FREE PREVIEWFOV and Lens Distortion
FREE PREVIEWUsing the LensDistortion Node
FREE PREVIEWGetting Lens and Camera Info from Metadata
FREE PREVIEWDetermining FOV using the CameraTracker Node
FREE PREVIEW3D Navigation in the Viewer
FREE PREVIEWSetting up a Tile World
FREE PREVIEWTile World with Moving Tiles Breakdown
FREE PREVIEWTips for shooting panoroamas
FREE PREVIEWExternal Video: Finding a lens nodal point and shooting panoramas
FREE PREVIEWExternal Video: Make a hand-held 360x180 panorama in 3 min
FREE PREVIEWExternal Video: Homemade Panorama head tripod
FREE PREVIEWLesson 7 Course Notes
FREE PREVIEWLesson 7 Project Assets
FREE PREVIEWHow Reprojection Works
Create and Edit Geometry
3D Shaders, Lighting and ScanlineRender
Grouping and Transforming 3D Geo
3D Match Moving in Camera Tracker
3D Match Moving: Validating the MM
3D Match Moving CameraProject and UV Render
Reprojection Setup Part 1
Reprojection Setup Part 2
ModelBuilder Part 1
ModelBuilder Part 2
Lesson 8 Course Notes
Lesson 8 Project Assets
About the Certificate Quiz
Certificate Quiz